Players will spend a lot of time pressing the trigger too firmly or not giving it enough pressure. The communication mechanics in Fe are great in concept, but appear to be dodgy as the player will need to use the pressure sensitivity of the right trigger (or move the mouse up/down with the slightest movements) to sync the ‘voices’ of the player character with the plant or animal. The left shoulder button or the d-pad can be used to switch communication style while the right shoulder button brings up a map for the player. The left trigger zooms the camera to focus the aiming of projectiles while the right trigger is used to communicate with plants and animals. Joysticks move the character and camera while face buttons allow, jumping and gliding, as well as picking up and throwing objects. When using a controller with Fe, the controls are much smoother and better suited for a platformer. PC players will want to use a controller as it seems Fe was designed with a controller at the forefront. The mouse is smooth and functional when operating the camera however, with gameplay elements such as communicating with flora and fauna, the mouse is headache-inducingly difficult to use. The keyboard can be frustrating at times, where it appears keystrokes are not being properly registered with the game, causing the character to appear stuck or completely non-responsive. Players on PC have the option to use keyboard and mouse or a controller with Fe. The story being a secondary concern for a game like Fe is acceptable from the developers, as the fun gameplay is plenty to keep players entertained. Despite revealing and playing the exceptional cinematic sequences, the story of Fe remains a complete enigma. There is an un-narrated story beneath the exploratory gameplay players can find blocks that reveal the story from the enemies’ points of view. As players gain new abilities traversing the map, they will want to revisit previously explored areas as parts of each map will be inaccessible the first time through, similar to games like Metroid, Symphony of the Night and Axiom Verge. The level design gives the feeling of a thick forest with some rocky outcrops that also lead to a dense jungle all interconnected with one another via caves and chasms. As players move about different areas of the map, the primary colors associated with each area will blend into each other and seamlessly change. The graphics of Fe are fantastically stylized that are on par with the game Journey, one of the best art styles to date. Navigating the menu is straightforward via the keyboard, thanks in part to the limited amount of options that can be altered, though no mouse support for menu navigation is an annoyance that seems to infect all EA-published games.
Finally, players adjust music and effects via traditional volume sliders players can also toggle whether they would like to share usage data with EA. Players pick their resolution on a slider which seems to be a nuisance creeping in PC games players should be able to pick their resolution via a drop-down menu. Anti-aliasing, Ambient Occlusion, Low-Quality Particles, Vignette, and Vsync have simple on or off toggles. Let me just start off by saying that the graphical options for Fe on the PC are very limited, this is most likely due to the specific art style the game has. The player will need to use stealth and the environment to overcome enemy encounters, such as hiding in a bush close to an animal and call out to the enemy, which will cause the animal to attack and defeat the baddies. There are bushes scattered all around the map for the player to hide in as there is no attack button for the enemies of the game. For instance, orange plants can be used to gain altitude for gliding around the map, yellow plants drop a projectile for the player to use and some purple plants will release spores that create a platform for the player. The various plants in the game also have specific roles. Different animals can help the player in several ways for instance, deer can be used to traverse the landscape, while birds will carry the player higher to altitude areas not accessible from the ground. As the player progresses they will achieve objectives that give them multiple ‘voices’ in which they can communicate with a wider variety of plants and the adult animals in the game. In Fe, the player takes control of a unique animal that can communicate with basic plants and adolescent animals in the game.